Can business do good?
It perhaps was a foul to talk about that in statistics. But, shouldn't politics and morality be exactly what we should be talking about in a business school classroom? Aren't the effects of business on society and morality strong enough to prevent an outright aversion to political discourse?
I'm not asking for business school to be a public policy classroom. But I am appalled with the seemingly unending focus on profit maximization and the creation of economic value. Without being willing to teach that there are reasons to tame shareholders' interests, I don't know how we can expect that business will do good for society unless it happens to be convenient. The way business schools seem to be now make me think socially responsible business might actually be a gimmick.
Maybe I was expecting too much to have my moral positions challenged and refined in the classroom. Maybe it will still happen. But until then, a question lingers on my heart and mind:
Is business that truly does good even possible?
Cola meets the maker movement?
Background
Basically (and I'm being really basic) the CSD industry operates on a franchised bottling model. What we consider to be the company, let's just go with Coke, makes syrup which it then sells to bottlers. This "mothership" company also puts in a lot of marketing effort and deals with big national contracts. The bottlers add in carbonated water to the syrup sold by the mothership to make a finished product. The bottlers then sell and distribute the bottles within the territory they have exclusive rights for.
There's a lot of nuance, but this is basically it. There are a few other interesting facts about the CSD companies:
- Recently (in the past few years / decades) Coke and Pepsi have been buying up bottlers, but operating them as separate companies
- The companies have been expanding into emerging markets
- US beverage consumption per person (all beverages) has been flat for the past forty years...it's about 185 gallons per person, per year
- Bottlers have high operating costs and relatively low margins
- Retail consolidation has given larger retailers a lot of leverage when negotiating prices with bottlers / mothership companies
- CSDs have been trying to expand into non-CSD beverage (e.g., bottled water, juices, sports drinks
- Cut costs by eliminating a few steps in the value chain and punting those costs to consumers themselves
- Providing a value-add to consumers (coke whenever you want it!)
- Provide consumers the opportunity to customize their product experience (maybe you have a cartridge for three types of soda and two types of sweetener)
- Provide a direct-to-customer product, which probably has a better way of linking marketing and promotion to consumers, so you can probably develop a better relationship with those customers for upsell opportunities for product bundling (which becomes really useful as you diversity product mix beyond beverages or even just beyond CSDs)
- Maybe you could even create retail locations and turn the product into a lifestyle brand with accessories and add-on opportunities for enterprising soda enthusiasts
Organizations' Dirty Trick
The organizational world doesn't have to be this way. We could be more purpose-driven, or have more freedom at work. We could easily have more equality in pay. We could be doing things that matter, instead of wasting away in bureaucracies which are wholly meaningless. Why is that we don't accept oppression in public life, but accept it from our bosses?
Reframing the question is essential, meaning, allowing ourselves to view organizations fundamentally differently is essential. I will figure out how. Or more likely though, we will figure out how.
Let's map the social sector's genetic code
The Loneliest Detroiter
Why I want to provide seed money for parties
- I'd give the host $50 in cash to use however they wanted, the host would be expected to spend $25 of their own (or more if they want) to get to the $75 threshold - By keeping the party small it brings more attention to the people rather than the party. And, hosts have to be invested...thus not giving them enough money to cover the whole cost of the party.
- Hosts would invite guests of their choosing:
- Each guest would be allowed to bring 0-2 friends - This keeps the party manageably sized, and by bringing friends it commits people to come...other people are depending on you to be there. Also, third degree connections (the friend of your friend's friend) is where networks really open up because you're not likely to know that person, but there's probably enough trust between you and that person because you have some ties but not a strong enough tie to make you scared to break things off if it's awkward. Third-degree connections also are where the number of contacts you have exponentially increase.
- At least one of the friends each guest brings can't already know the host - This is to promote new people meeting each other - This helps ensure diversity, but also ensures that the group isn't a bunch of strangers. This is ideal...there's enough trust for people to feel comfortable, but enough diversity to meet new people.
- Guests would be encouraged (but not expected) to bring something to contribute to the party - a dish to pass, decorations, beverages, etc. - Guests have to be invested. But, people also feel good when they exceed expectations...hence the soft request for contributions. Also by contributing, it's implicitly implied that you can participate in what's happening.
- Hosts would pick some small activity to help get a conversation going. - Something like helps convey a purpose for being there. The guests get a signal from the host that their presence matters and that their contribution / thoughts are wanted. A little structure gives people permission to participate and think about what they want to say / share beforehand. It's also not stifling when you have something simple to get conversation going.
- We'd share the experiences online - Open accessibility is good. tumblr's / blogs are easily shareable. Lots of people being able to learn from a few people is cheap and valuable. And, it makes it feel like something was produced.
The danger of "all in one place"
As it normally goes, at least when talking about organizations and management or creative spaces, people imply that having things - whether it be people, business process experts, information or materials - co-located...all in one place is what is needed, that having these things all in one place is obviously good and useful. Having things all in one place reduces transaction costs because the task of combining goods or services before consuming them becomes cheaper. This makes sense.
Except when it doesn't. For much of the 20th Century, perhaps it was desirable to have things all in one place. But now whether it's goods or ideas, it's a lot easier to instantly bring things together from disparate places in the moment you need them. Take Amazon for example, they can get you goods from around the world at a few days notice, maybe less than that. This makes it less necessary to have a superstore within 5-10 miles of where you live. Shipping things is cheap and fast, world-wide so it's not necessary to have things all in one place.
This is even more true for digital consumables, like information. It costs virtually nothing (pun intended) to scour for and synthesize information from across the net, as long as the information is connected. We don't need to have massive libraries or other repositories of concentrated information as long as that information is digitized, consistently formatted, and searchable. To spend effort putting information "all in one place" to just sit around is almost laughable because of how easy it is to bring information together within seconds.
The same thing goes for organizations. Organizations don't need to have all materials and expertise in-house, anymore. They can combine things and form teams around problems within hours if necessary, bringing disparate skill-sets and passionate people to a problem from around the globe. Fewer and fewer organizations need to be "one stop shops" or "all under one roof" to be successful. The same forces that have made it easy and cheap to bring goods and information together instantaneously apply to people, too.
More than merely pointing out that having things "all in one place" is inconsequential, I'd say an "all in one place" mentality is actually dangerous. Having things all in one place requires a lot of effort and a lot of internal structure. To make having something "all in one place" worth the effort you have to spread out the fixed costs of doing and make processes efficient when in operation. This often requires rigorous, inflexible processes which stifle creativity and promote the territorialization of people and resources. In other words, having things "all in one place" requires standardization, and standardization stifles creativity. That's a bad thing if you're trying to do something creative.
Now, throw my point of view out the window if the example in your mind doesn't require creativity. The rub is, there are fewer and fewer circumstance where that's actually the case, at least in the organizational world. Being efficient isn't always a useful objective anymore; the need to be creative often trumps efficiency.
So, I'd ask, before you make a statement implying that having things all in one place is unquestionably good, make sure that's actually what you mean, and that it is truly beneficial to have things all in one place.
Fighting Gen Y Short-termism
Let's assume for a moment that Gen Y, generally speaking, tends to want efforts from their work to make an impact quickly. Let's assume that it's also true that Gen Y will change jobs more quickly, on average, than other generations have.
If that's the case, we Gen Yers are probably more likely to have a short-term frame of mind. After all, anyone who is going to change jobs rapidly probably doesn't want his/her effort to only result inincremental wins that are a small part of a much larger impact (that takes a long time to come to fruition). That person probably wants complete something, from start to finish, with results, in a short amount of time.
The danger is, there are lots of really important projects (like the popular Gen Y ambition to "fix" education) that take longer than a few years to start coming together, let alone complete. So, having a bias toward making an immediate, end-to-end, impact probably makes Gen Yers avoid doing things that generate returns only after a long time. Such Gen Yers would probably opt for doing something that they could see immediate results for and/or complete in short period of time.
So, I think we need to temper our Gen Y short-termism, even if it means focusing less on generating impact of our efforts very quickly. If we don't, we may never choose to work on the projects that are crucially important but require digging into for many years or across the lifetime of more than one generation.
A (fun) Detroit Experiment / Why 10 people should give me $25
- I'd give the host $50 in cash to use however they wanted, the host would be expected to spend $25 of their own (or more if they want) to get to the $75 threshold
- Hosts would invite guests of their choosing:
- Each guest would be allowed to bring 0-2 friends
- At least one of the friends each guest brings can't already know the host - this is to promote new people meeting each other
- Guests would be encouraged (but not expected) to bring something to contribute to the party - a dish to pass, decorations, beverages, etc.
- Hosts would pick some small activity to help get a conversation going. It can be very structured or not so structured, here are a few examples that I've experienced:
- In addition to bringing a dish - bring a poem, and everyone takes turns sharing, a poetry potluck!
- Everyone reads an article of the host's choosing, and the host helps get a conversation started and then lets it go where it may
- The host gets several bottles of wine and everyone does a blind taste test where they rate the wines and guess the price. The host aggregates the data to see if people's preferences match the price of the wine
- All members of the party are posed a question / design challenge, they do some brainstorming exercises and conversation ensues
- We'd share the experiences online
- I'd setup a tumblr or some blog
- Each host would be expected to write a post talking about what happened and any interesting conversations or activities which ensued
- The host would be expected to get at least one guest to write about their experience, as well
- Any guest would have the opportunity to write a post if they wanted to (not just the one the host gets...and many posts would be great)
- Pictures / videos would be encouraged!
- Party Logistics
- I'd grant out money for at least five parties, but no less than five. If I don't get enough money I'm not going to move forward
- All parties would happen on one weekend (say, Sept. 20 - Sept. 22). That way the same people probably wouldn't be able to make the rounds at all the parties and more people would be involved
- To pick the hosts, I'd just try to pick a group of diverse people who probably didn't run in all the same circles. I'd take suggestions of people who are good at throwing parties, too (you could list those below)!
- The hosts would do all the work planning parties, but I'd help out with solving problems and all the hosts could help each other out if they need ideas (I'd setup an e-mail group)
- Please give me your feedback! You can e-mail me (use the contact me box if you don't know my e-mail address / facebook etc.) or leave a comment on this post
- Give me money (any denomination)! If you'd be willing to kick in some dough, let me know! If we have a critical mass of people, I'll collect the money and make this happen. If you have other ideas, please let me know that too
- Spread the word! The more feedback the better!
My commute, slash, transportation as an end-to-end experience
Walking / Cycling: Walking is free, but it takes a long time. I have a decent amount to carry and sometimes the weather is bad. Cycling is good, but I don't have a nice bike and I don't really know how to take care of it. The bike shop is not open everyday and there's only one nearby. As a result, my bike has been sitting at Department of Alternatives for the past week, with a leaky rear tube. If it wasn't for my friend Mike Evans (check out his company, pishposh.tv, here), I would know nothing about bicycle care and would be really sunk.
Driving: Despite the fact my car isn't a desirable one, it's pretty easy to use it. Parking is $4, and I can go and come as I please. Traffic in Detroit isn't terrible, either. The 3.5 miles isn't a huge amount to spend on gasoline, either, and having a car comes in handy if I need to make any stops on the way home from work (e.g., if I need to buy groceries). It's annoying to need cash, though. Cars, in general, are expensive, however, and bad things happen when lots of people commute by car by themselves, like I do.
The Bus: It costs $3 and takes a lot more time, especially if you account for waiting times. That is made a little bit easier by using TextMyBus (which incidentally is also one of Mike's projects*). It's also crowded, but I think that's kind of exciting. Like when I drive, I need cash. And, I also need exact change ($1.50 per trip).
*Addition after publishing - Matt Hampel is another member of the TextMyBus Crew!
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What this means for how we think about transportation and the "mobility industry"...
Taking all this into account, I usually drive. Here's the point, though. People are thinking about all of these transportation options solely as destination products/services (see this blog post for more about this concept), I think, but they shouldn't be anymore. We should be thinking about mobility as an end-to-end customer experience for unique customer segments.
The whole dialogue about transportation really doesn't think about connecting infrastructure and destination products/services into a cohesive product or service. And we wonder why people (who in Detroit have a lot of leeway in picking their transit...all three of my options are relatively easy to pursue) don't adopt transit solutions? We ought to treat them like customers who need options for a unique experience and the curation of a unique experience that fits them.
If we (meaning, institutions, governments, companies, and consumers) thought more about transportation as a customer experience, we'd probably talk more about raising the price of parking, or having an easier time buying a bus pass with a credit card. The only "customer experience" for transportation I think I've ever had in Detroit is Uber (a personal black car from the cloud you can call upon with a mobile app...it's great).
For a long time people thought about transportation as a destination product or service. People wanted cars, because they couldn't even conceive of transporting themselves any other way. People who weren't wealthy in New York probably treated the subway as a destination product/service because they had no other option. The point was to buy a vehicle or take public transit, making a customer experience was your own responsibility.
Now, vehicles themselves are more like a piece of infrastructure, because they're really replicable and the basic platform for building a car, subway, or train is well known (and falling in price). Automobiles and bicycles are commodities, which is why we're starting to see really niche vehicles (e.g., high performance cars, luxury cars) or differentiating products or services being put into cars (e.g., in-car electronics or personal assistant services).
What's next for transportation, briefly, is thinking about consumers (with unique personas) as wanting to have useful, end-to-end transportation experiences rather than thinking of them as automobile owners or bus riders looking simply to consume a destination product or service. Any person or organization that can start to play a "curator of a customer experience" role in the mobility space - whether it's a startup, an existing mobility/transportation company (like an automaker), or a public servant - will provide a lot of value (and probably make a lot of money, too).
Definitions: What archetype of business are you?
Anyway, I see any business initiative (whether it's a company wholly or an initiative within a company) as one of three fundamental archetypes: infrastructure provision, destination products/services, or curators of a customer experience. These are all rough delineations as some products/services may bleed into different categories, depending on their context (e.g., in some cases infrastructure might be a destination product/service and vice versa)
Here are the different categories:
Infrastructure Provision
These are products and services which allow other products and services - across industries and sectors - to be consumed more easily. These are the sorts of products and services that don't really have niche customer segments because they serve all sorts of other businesses serving customers, or, serve customers directly. For example, Amazon Web Services, Roads, Sheet Metal, and The App Store are all infrastructure because people can use these products/services like commodities and build other products, services, and experiences on top of them or using them. Infrastructure is used to consume or produce another product in a easier, better, or more efficient way.
Destination Products/Services
These are products and services which provide a distinct, specific value to a specific customer. It's probably a higher-margin offering which is not as readily transferrable across customer segments. These products/services use infrastructure, probably, to be created or used and are are a small part of a customer's overall experience doing some end-to-end activity. Markets for destination products/services are fragmented because offerings need to be highly customized to specific customer segments. These are something that a consumer actually consumes not something used to produce or consume another product, unlike infrastructure. The vast majority of products and services are this category, I think: heirloom tomatoes, tote bags, advanced pharmaceuticals, a restaurant, and Angry Birds.
Curators of Customer Experience
This group of products and services has recently emerged more prominently, I think. These are the services, people, and products which string together infrastructure and destination products/services to provide a seamless, delightful experience to a customer. They are the interfaces which combine products and services and think about how different things fit together. These could be everything from your tailor, or a retailer, to the designers who designed the MacBook Air I'm writing this post on. In a lot of cases, it's not a trivial exercise to package and weave stuff together...especially when there's an overwhelming amount of choice and it's unclear how different bundles of products and services provide the most value to a very unique customer. Examples here could be: a personal shopper, Amazon's recommendation service, a city planner, or match.com. There are a lot of digital examples here, but the curator need not be expressly digital. Also, people who are good at this could probably recommend other destination products, destination services, or infrastructure which is missing from a seamless customer experience (and that's powerful / interesting / cool).
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Anyway, these are just some basic definitions to be used in the next post (and in the future). Here's something important, though. If you're a business you better know which of these you are, which of these you can be, and which of these is the most valuable to a customer. If you don't, you'll probably not sell your product or service very well.
For what it's worth, these archetypes probably apply to other sectors (not the private sector), I just thought about this in the context of profit-making businesses for simplicity's sake.
How and when does (de)regulation foster innovation?
- When standards are applied evenly
- When standards are raised for an entire industry
- When barriers to entry are lowered
- When access to information for producers is not squelched
- When infrastructure is already adequate in the industry for all market players
- When consumers have transparency to behaviors once an industry is deregulated
- When regulators have necessary independence from industry lobbyists and consumer groups
- When regulatory agencies process claims quickly
Skills vs. Capabilities
As the world becomes more dynamic, capabilities matter more and more.
"We need people with more skills!" cried the HR Manager and her cadre of business representatives. Without the right skills, they said, "we can't deliver our products and services!"
Yes, of course. But maybe those that are looking for "skills" are pursuing the wrong goal.
I think there's a monumental difference between skills and capabilities. Skills are something that you get better at practicing over and over. It's a finite ability that can be used under a fixed set of constraints in a narrow set of environments. A skill is something you learn to do and go do it. You repeat it over and over and get better at it and do it the same way every time.
A capability is different, I'd say. A capability isn't a specific skill that fits in a given situation. It's an deep-rooted ability which can be applied in many contexts. It's something you train and have to learn to do in context. It's not an isolated skill, it's an ability that flows in and out as the environment demands it.
Take tennis for example. An open-stanced forehand groundstroke is a skill. It is only usable when the ball is on a specific side of your body and works better on certain court types and when a certain type of ball is hit to you. You practice it and you get better at it. As a result, you try to control the environment so that you can use that shot...so your skill is in a relevant context. Either that or you learn more skills so that you have more options to choose from as you control your environment.
Moving your feet to position correctly to the ball applies to any shot you take in a tennis match: a serve, a volley, a groundstroke, an approach shot, and overhead smash...anything. Moreover, it's an ability that applies to many different sports like basketball, football, soccer, or volleyball to name a few. It's something you train and focus on as part of other actions and motions. You learn the fundamentals and you get better at applying a capability in various circumstances. It's something you use differently as the environment changes. In fact, you use capabilities to adapt to a changing environment.
I'd venture to say that the organizational world is one we have less control over than previous generations and we'll probably continue to lose control of the environment around us. As this happens, capabilities will become more relevant than skills, because skills will become obselete. Some days your business will require an open-stanced forehand ground strokes and other days you won't even be competing on a tennis court, figuratively.
So that raises a question. Is your organization's HR department (or schools, or business leaders, more importantly) cultivating skills or cultivating capabilities? Do they even understand the difference?
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Work Environment Redesign and Cities
While serving as a Research Fellow at Deloitte's Center for the Edge, we aimed to understand the heart of how to create organizations which accelerated talent development and performance improvement (here's a link to our paper, Work Environment Redesign: Accelerating Talent Development and Performance Improvement).
While we were researching the paper, I always wondered...would the design principles we developed apply to designing systems within cities? We were studying companies, but I figured it was possible since both cities and companies are forms of organization. Here's a go at applying the design principles we developed at the Center to New York City (a city that's touted as one of the worlds great cities, and one that I'm decently familiar with).
In the paper we outlined three goals that a "work environment" should have, and outlined three "design principles" within each of those goals. I've applied the same framework to New York City. See the paper itself if you want clearer definitions of what each design principle actually means. Also, if you have insights into specific examples from New York (or other cities), please share them!
- Meaningful challenges and impact - This design principle seems to typify New York. As Jay-Z says in Empire State of Mind about New York, "If I can make it here, I can make it anywhere," which demonstrates that one of the reasons to be a New Yorker is to achieve and aspire to the best in ones field whether it's finance, ballet, or food-trucking. It's perhaps not "meaningful" to pursue a challenge simply to best other people, but living in New York definitely stretches one's skills and abilities. What I'd be curious about is how city systems support this instead of just "the culture" of New Yorkers supporting it. At very least it seems like Mayors of New York set aspirational goals to encourage citizens to be excellent so New York can be the best city in the world.
- Rapid experimentation - New York seems to do this pretty well too, even if unintentionally. Think of the quick turnover of restaurants and public performance art that happens in the city. Restaurants are supported by permitting processes in a city and if those processes are onerous or slow it's a big hurdle to rapid experimentation. I imagine that New York is probably pretty good at doing all this quickly, given how fast restaurants open and close in New York. And, they probably rebuilt their processes for food trucks and pop-up restaurants (can anyone confirm this?). There's also a lot of tolerance and acceptability by New Yorkers (e.g., by police), it seems, to random people panhandling and performing on the street. This opportunity is probably one reason that artists in New York are able to refine and improve their skills quickly.
- Real-time feedback and reflection - New Yorkers are very candid...some would say they are rude. Whether or not this true you get feedback from New Yorkers all over the place when you're there because communication is frank. The city of New York also seems to solicit feedback about things to repair in the city through the use of apps these days which is pretty cool. Instead of the common belief that cities make people rude, maybe some cities with cultures of "rudeness" outgrow other cities because they're more likely to have feedback systems through direct, honest human communication.
- Challenge-specific teaming - I'm going to defer to the cloud on this one...are there organizations (government or otherwise) that form teams around specific challenges? Not being a New Yorker, it's really hard to know the dynamics of how ad-hoc teams form throughout the city and how city systems support this.
- Relevant connections - I think it's very intentional that New York City's taxi medallions are displayed prominently outside of taxi cabs. Also, restaurants all display their licenses prominently. Maybe it's not deliberate that critical service-providing institutions have to display their expertise prominently, but it's nicely incidental. On top of that, New York has made a big deal about opening its data which surely helps with making relevant connections.
- “Chance” encounters - New York is always having public events in different places like street fairs, public markets, etc. These sorts of broadly accessible events (read: cheap or free) and transportation to access them presumably helps "chance" encounters happen.
- Adaptive environment - This is one of the things I like most about New York City. There are different kinds of development types in different parts of the city. Times Square is touristy and densely packed. Wall Street is very business like. Central Park is a wide open space in the middle of a bustling metropolis. Every neighborhood has different traits which can be used for different purposes by citizens. More than that, the City government allows the cityscape to evolve as needs change. Think of High Line park which was one a freight rail line platform and is now a (really fantastic) park.
- Smart capture and share - I can't really think of how this applies to cities except for maybe different people filling this role outside of city systems. Different people probably have curators for different parts of their lives like a personal shopper, a "shoe guy", or a real estate agent. This seems to fit more in a knowledge-driven environment so maybe that's why it's lacking when applying this design principles to New York. Detroit's D:hive attempts to be this sort of "air-traffic controller", I suppose.
- Mutual ownership - From a few things I've read, neighborhood groups have real power in New York and the administration of the city is allowed to flow down to Wards, in earnest. This probably gives New Yorkers a sense of "mutual ownership" and autonomy when conducting city affairs. Letting people make decisions in their own neighborhood isn't just lip service, from what I can tell.
Measuring Organizations - Part I
I don't think I've wrote this out before, but the way I see it, there's a few kinds of measurements:
- Operational Performance: These are measurements which try to assess whether the things that happen "behind the scenes" from the customer are being done well. These don't necessarily happen solely inside the four walls of the organization because the organization may be partnering behind the scenes with a partner or ecosystem to deliver value to the customer. These measurements determine whether you've got the right stuff going on under the hood
- Customer Value: These are measurements which represent what the customer feels (explicitly or implicitly) about the organization's product or service. There are two ways I can see to do this. One, you ask customers what they think and really listen to what they say. Two, you see how they vote with their feet, so to speak, when making trade-offs; you look at what they do. How much do they pay or otherwise sacrifice for your product or service? This could be in dollars, time, resources, behavior, it doesn't JUST have to be dollars
- Customer Impact: These are measurements which show whether your product or service is actually making your customer's life better. If you are trying to make your customer's life better by helping them be x, y, and, z...you ought to measure it
- Investor Value: These are measurements defining and determining whether investors are getting the return they desire. In some cases investors are actually customers or participating members of the organization (i.e., also subject to operational metrics). I'd rather call these folks the investors (rather than shareholders) because in lots of organization there are people who give more than just large amounts of capital who are otherwise "invested" in the returns the organization is trying to achieve (e.g., employees, volunteers, advocates). This category is an amalgamation of all the stakeholders in the organization who are putting something into it. They should also be getting something out of it
The PhD Topic List
Since I have a lot of time to do some thinking and research this summer, I figured I'd share them publicly. Please do steal them, riff on them, or otherwise lift them. All I'd ask is that if you end up pursuing something (though I'm not arrogant enough to think any of these is particularly great), please let me at least holler at you to talk about it and/or convince you to let me join you!
If you have any comments, I'd love to chat about them with you.
Okay, here's the list. I hope it's interesting...it's a window into the sorts of things I think about when nobody's watching:
Creating Effective Narratives
Narratives are hugely important in public life and are critical tools leaders use to convey meaning and facilitate collective action across large portions of the population. How are narratives created in public life? What makes a powerful and effective narrative? It would be interesting to study successful narratives created in public life (e.g., Manifest Destiny, The American Dream, The Space Race, Bush Doctrine) to see what could be learned and theorized about how leaders and the public can successfully seed and shape narratives to motivate collective action.
Applying Talent Strategies to Ecosystems
There are a lot of "talent" frameworks used by consultancies and HR business units on how to think about and develop talent. These frameworks, however, apply to a single organization and how that organizations manages and develops its talent. In public life, however, there seems to be an increasing need to think about "ecosystems" of talent are managed and developed to improve performance. These ecosystems could be municipalities, industries, regions, or even nation-states. How can we apply, adapt, or build talent frameworks to successfully develop and manage talent at the level of ecosystems? For example, if the State of Michigan, Automotive Industry, or United States of America wanted to develop a "talent strategy" for it's constituency, what might it look like? How cool would that be to figure out?
Reimagining Institutions (I) - Rethinking Forms of Government
This one is a really cool / simple, yet powerful thought exercise: if we were to start from scratch with creating a system of government, what would we build? Would it be democracy, or would it be something entirely new?
Reimagining Institutions (II) - Defining Government's Purpose and Scope
What sort of impact is government supposed to have in our lives? The Constitution, the governing document where you would expect to find such direction, is largely silent on the issue - the preamble sort of gets at this (e.g., "In order to form a more perfect union...") but the rest of the document is a framework, more than anything. So, what's the purpose of the US Government, why should it exist? Once we define a purpose for Government, how does that translate into a "scope" of programs and initiatives?
Why Organizations Exist
From the beginning of human history, why have we formed organizations? What are the major innovations in organizational formation (e.g., the social contract, limited liability corporation, currency / markets, 501c (3)s). Why have we needed organizations and how have they evolved? Looking into the future, how is what we need from organizations changing and what will we need organizations to do in the future?
Purpose-driven Organization
This merits its own post (this is one of my summer projects), but what does it look like if you put a clearly defined purpose at the center of why an organization exists, rather than putting shareholder value creation at the center of why an organization exists? How do you build, operate, and improve such organizations? There's so much to this one...it's basically articulating an alternative to hierarchical bureaucracy...which has ruled organizational life for several decades.
Leadership?
In purpose-driven organizations (see above), what does "leadership" look like? Is leadership the construct that's even needed to have high-performing organizations of this type? If not, what instead?
Teamership - http://www.michigandaily.com/content/making-teamership-important-leadership
How do you have high-performing teams, and how do you measure and predict whether teams will be successful?
Orienting Ecosystems
There's a new leadership discipline emerging as more and more organizations work collaboratively to deliver public value - ecosystem leadership. How does a group of disparate partners work together with constituencies to define a purpose and vision for an ecosystem and then create systems to manage and improve that ecosystem's performance. This is another summer project, stay tuned.
Measuring Impact
There are three types of measurement required for all organizations - internal operations metrics, customer feedback/value metrics, and customer impact metrics. How do you do all three effectively and leverage technology to go through the "metrics lifecycle" (defining impact, setting metrics, collecting data, organizing it, analyzing it, and sharing the results)?
Best Practices
This is efficient, but I think it can be dangerous, because being a "best" practice doesn't mean the practice is any good at all. It's very possible that the "best" practice could be the best out of a set of utterly awful practices.
So, it's very possible that I'm being overly cynical here, but let's take a step back to see what a world of best practices looks like (i.e., today's world). We have tons of income inequality, and our natural habitat possibly has irreversible damage which will cause perplexing and debilitating climate change. Trust in a decent amount of institutions is really, really low. Narratives are fear based and consumption-driven. Does this sound like a world where "best" practices have been applied? Would we want to replicate practices from the world we live in at all?
I see two ways out of this. One, we could start being a lot more critical about how we apply "best practices". Two, we could start combing for "right" practices in which we comprehensively understand the true costs and root causes of the problems we're trying to solve and we do the right thing - with original thinking - to make the situation better, learning from other's experiences only where applicable.
Both are important. I'm willing to bet you $20, though, that almost nobody is trying to find "right" practices.
I'm really skeptical of reports that rattle off "best practices." I often find that not much thinking goes into them. Best practices seem to sweep complexity under the rug and claim to be simple, while a right practice would embrace the complexity of a situation and recommend something simple to change the dynamics of the system.
That, however, would take actual thought.
Measuring Resistance to Institutional Change
At the bar, Nick Andrew (what up doe) and I were arguing (more accurately: he was lawyering me / taking me to school) about whether this shift in power was or wasn't happening. As it turns out, that's probably not the most important point.
The more important point is that both sides - traditional and non-traditional actors - aren't rolling over and letting the other "win". Both types of institutional actors are trying to stake out a claim as the world changes. If the shift in power is happening, traditional actors are digging their heels in and are trying to hold onto their power as long as possible. If the shift isn't happening, non-traditional actors are certainly trying to flex as much muscle as they can to angle out their larger competitors.
So, this is all great and theoretical and nerdy, etc., but it has real consequences too. When two competing powers try to live on the same turf there's often conflict. And when the powers are powerful and the stakes are high, the conflict is big. What this means is...there's probably going to be some trouble starting. Big trouble.
What's worse, if institutions are resisting change it means they aren't changing. This is problematic, because we desperately need institutions to change.
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Deloitte's Center for the Edge (full disclosure: I've spent time researching there so I'm not an unbiased observer) has an index called the Shift Index which measures the macro-level shifts that are occurring in the economy and society. They're measuring the way our world is changing.
What the Shift Index isn't measuring, at least in my opinion, is resistance to the change. After brooding on the conversation I've referenced and reflected on above, I think there's a lot of value that such a measure would bring. If you are an entrepreneur, you could determine which industries are ripe for disruption. If you're a policy maker, you could figure out where to spend your time trying to smooth out the transition. If you're a social sector change maker, you could use the index to determine which sub-groups have the most need for assistance.
A natural question to ask is, how one would even go about measuring resistance to colossal, macro-economic change? Well, I think there are a few categories of metrics that might be appropriate - rent-seeking behavior, risk-aversion, and existence of conflict. Here's how I'd describe each category:
Rent-seeking behavior: as I understand it, rent-seeking behavior is basically when a company tries to get a bigger share of existing wealth instead of trying to create new wealth. Some metrics might be:
- Lobbying activity by industry
- Advertising and Marketing spend in proportion to innovation
- Trade grievances levied, by industry
- Amount of legislation that creates barriers to entry for new players
- Industry consolidation
- Accumulation of cash on balance sheets
- Rates of new product development (lower numbers indicate risk aversion)
- Rates of acquisition of competitors
- Number of lawsuits raised in an industry
- Hostile takeovers in an industry
- Rates of antagonistic advertising
- Union strikes/protests/grievances
"On Community"
The draft is located here: http://www.scribd.com/doc/132613580/On-Community
I'd love to hear your ideas and criticisms. In case you want something to orient you, these paragraphs explain the document:
What is this document?
These notes are an attempt to create an integrated point of view about community and community engagement, specifically in Detroit. The views are my own (i.e., not representative of my company), but these ideas have certainly been informed and shaped by many other people, books, articles, in addition to my own experiences and experiments.
I’ve tried to leave out forays into tangential topics as much as possible, for brevity’s sake (though I suppose this memo is by no means “brief”).
That being said, please let me know if additional detail in any of the areas would be interesting or helpful.
Cheers.